Moving an actor to player pawn position when in x range?

Hello, fairly new to unreal so still learning the ropes.

I’m currently trying to move one of my actors to the player pawn location after i spawn them into the world. I know i need to do it on tick and set some kind of range and normalise the distance. However, every time i try to do it, it basically ignores the code?


On event tick you just add the current location of your hockey pawn to your hockey pawn location per frame. Don’t know if this is intended?

One of these should be your solution:

Thank you! Will give these a shot. :smiley:

Awesome, no problem!
Can you mark it as solved? Thanks!

Yup the middle one is exactly what i needed. Thank you! :smiley: