Greetings!
We have a world partition map, with a bunch of objects that are spatially loaded that we would like the player to pickup and move about. The bug that we are currently hitting is that if the player carries the object far enough for the grid cell to unload that spawned the object, the object gets unloaded.
Is there a way to have an actor that’s spawned via World Parition move from one cell to another cell? (Player moves the object, and it’s new home is in the new cell)