Moving AI from One Point To another in a certain amount of time

I have an enemy that performs a jump and slam attack. I want him to move above the player withing the time the enemy is in the air, but i cant figure out a good way to do this. I’ve tried using timelines to add forward input on the actor, but that usually makes it move to fast for the distance it needs to travel and it just looks weird. I’ve also tried the AI move to node, but since it uses pathfinding, the enemy can zip around corners and stuff while in mid air which obviously shouldn’t be able to happen. Any help would be much appreciated.

Zipline tutorial: UE4 - Tutorial - Zipline Blueprint - YouTube before you spit in my face, yes I pretty sure its that what you need. I am using this same tutorial in a pulse elevator in my game, when a player stands on the elevator it lunches him to a floor above and it works perfectly, looks real and works smoothly(I added lunch character at the end to increase emersion don’t know if you will need it here tough). Good luck.