I was wondering if there was a way to move an Actor without having a Navmesh present. I am working on pathfinding that would be used in combination with the Navmesh, but would not rely on it. The only thing missing at the moment is the ability to move an actor without using the Navmesh.
Well The Nav Mesh couldn’t cover the entire world with level streaming. This would mostly help with party members. They would need to move about and do things without there being a Nav Mesh always present. I plan to use tracing to determine if there is something blocking the path of any npc and then casting from there to determine alternate routes.