I noticed that components which are simulating physics don’t move when their parents are moving, even if they are attached.
In a way I think that makes sense but it can bring a lot of problems.
I try to prototype a spaceship with different rooms and some objects with physics enabled but when I try to move the spaceship (everything is parented to a ship root) none of the simulating objects are moving.
Then when they are not anymore inside a room they just fall in space.
Is there a simple workaround to override this intended behavior?
The only solution I see would be to deactivate physics during movements but in my case this is not really feasible…
I also tried to mess with physics constraints but with no luck.