Moving actor1 to clicked actor2 (which was spawned in by actor1)

So i made this blueprint that when i click on Actor1 it spawns multiple Actor2’s around it in a given range. Now i want to be able to click these Actor2’s so that Actor1 moves to Actors2 location.
Any one know how to, I tried using event dispatcher and casting but couldntt figure it out, im not sure if i did them correctly.

In the tick function, lerp it, interpolate it to target actor using setActorLocation() …. What are you trying to do?

Got it working with messing around with tags, only have to implement lerp, thx for that

Congrats :rolleyes: