So i made this blueprint that when i click on Actor1 it spawns multiple Actor2’s around it in a given range. Now i want to be able to click these Actor2’s so that Actor1 moves to Actors2 location.
Any one know how to, I tried using event dispatcher and casting but couldntt figure it out, im not sure if i did them correctly.
In the tick function, lerp it, interpolate it to target actor using setActorLocation() …. What are you trying to do?
Congrats :rolleyes: