I am a beginner at UE4. I am trying to make a project where real location data (from an MQTT publisher) updates the location of a character/skeleton in real-time to those geo-points.
I was successfully able to connect MQTT clients using a plugin and have data flowing in, but now I want some help in moving around characters in real-time to a specific geocoordinate location and keep updating *blueprint connection?)
I am using the Cesium plugin for real-world terrain and geospatial data.
Thanks in advance.