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Moving actor by predefined path?

I have a set of transforms depicting a trajectory of movement. That includes some points above ground.
I want to move actor exactly through those points, rotate accordingly to transforms.
I can set actor’s location and rotation to each of those checkpoints but it would not be a real movement but a series of teleportations. Also there would not be any walk animation played.
I can use simple move to location but it requires navigation mesh to be placed on my level and also it would not jump to reach the points above ground.
How do I do such movement correct way?

You could try a spline and move it following the path of the spline.

Here a tutorial that might help:
http://www.unrealenginetutorials.com/character-follow-a-spline-component-unreal-engine-4/

Thank you, I’ll try.