Hi there. So I’m not sure if this falls under animation, but basically I’m trying do a short and simple way to animate VR hands when interacting with a gun.
Currently I have an animation for a gun’s slider while reloading. To be simple I attached a socket onto the bone of the slider and then got the VR hands to attach to that socket. That way while reloading, I simply play the slider animation and the hand moves with it and it appears that the hand is readying the weapon.
The good news is it works. Sorta. The bad news, not exactly as I wanted. So I come to you all for help.
Currently, my problem is that I can attache the VR hand mesh onto the slider and it indeed moves with the animation from the socket on the bone.
However, once the animation stops, the hand is attached to the slider. I can’t figure how to detach it. I’ve tried every detach command available in blue prints, but nothing seems to work.
So what are my options? If instead of attach I simply moved the hand with the socket, how would I get it to transfer that motion once triggering the animation to play? Or is there a way perhaps to re-attach it to the motion controller at its previous location? I’ve attempted both but to no real luck. The hand mesh simply disappears, I presume thrown into the oblivion for some unknown reason?
Thanks for any guidance!
Here’s the blueprint so far. The detach at the end doesn’t seem to fix anything.