I know this is weird, but I need to move the main player without input or moving component.
Ex: Location A–Wait 90 Seconds–>Location B–Wait 90 Seconds–> Location C
The catch, the mouse needs to able to interact with environment. Any suggestions?
I know this is weird, but I need to move the main player without input or moving component.
Ex: Location A–Wait 90 Seconds–>Location B–Wait 90 Seconds–> Location C
The catch, the mouse needs to able to interact with environment. Any suggestions?
I’m at work so I can’t show any blueprints.
But you would want to use the AddActorOffset to move the pawn along the vector from point A to B.
So get the vector from A to B, normalize it, then multiply that by how fast you want it to move the pawn, times world delta seconds. I can post a more complete answer when I get home, but that is the gist of it.
Thank you! I will look for the more complete answer when you get a chance!
I am unable to get this to work. Any thoughts on what I might be doing wrong?