Moving a player without input

I know this is weird, but I need to move the main player without input or moving component.

Ex: Location A–Wait 90 Seconds–>Location B–Wait 90 Seconds–> Location C

The catch, the mouse needs to able to interact with environment. Any suggestions?

I’m at work so I can’t show any blueprints.

But you would want to use the AddActorOffset to move the pawn along the vector from point A to B.

So get the vector from A to B, normalize it, then multiply that by how fast you want it to move the pawn, times world delta seconds. I can post a more complete answer when I get home, but that is the gist of it.

Thank you! I will look for the more complete answer when you get a chance!

Something like this, there is a more eloquent way if you make it its own event. But you should be able to get the main idea from it. Instead of tick, use whatever event you use to make your character move.


I am unable to get this to work. Any thoughts on what I might be doing wrong?