Moving a Nav Mesh Volume after possessing and moving an AI Pawn

Hello!

I’m building a game where the player can possess other pawns, essentially changing characters. The player starts as one character, with the other possessable characters controlled by AI until they are possessed. They are using a simple AI Move To algorithm along with a Nav Mesh Volume.

My problem arises when the player possesses that character and moves it outside of its original Nav Mesh Volume. I’m trying to manually move the Nav Mesh Volume to the place the player unpossesses that character, but the AI Move To node keeps failing. Any thoughts on this?

Here are some snippets of the code I have so far: