Moving a Mesh along a spline

Hi

Got a spline setup in a blue print. Can move the mesh along the spline via this method.

I want to increase the speed of the mesh mesh it goes through a Trigger Point. I have setup for now 1 Trigger Point in a separate BP.

But this second BP does not seem to get triggered. Have setup a Print Sting on begin play and promoted the “Speed” to it, but does not seem to work.

Is this the correct way to get it up?

Also getting these 2 errors

  1. Warning Movement component ProjectileMovement1 must update a PrimitiveComponent, but owning actor ‘Box_C_1’ does not have a root PrimitiveComponent. Auto registration failed.

  2. Info Play in editor start for /Game/Maps/UEDPIE_0_Player_Following_spline 0.082