I have created a new project using the FPS blueprint…
but now I’d like to take all the already textured and imported assets that make my group… which I have placed into its own folder in the scene outliner… into a new project… and a new level within an already existing project… so I can use the already done lighting settings with my “group” from another project…
how can this be done ?
should I just copy the folder (by finding it in windows explorer) into the folder that is created for the project ?
will it then be available to drag into a new level ?
Just do a right click onto the assets that are included in your group (content browser) - migrate - choose the new project -> when you dont do this the assets wont be available in the new project. Now in your level copy everything that you like from the scene outliner - ctrl+c - open the new project/map - ctrl-v
If you have stuff in project A that you want to use in project B I use explorer to copy the folder from one to another. Works well copying art assets from the vault as it’s become common practice to keep art assets with in it’s own folder structure. Comes in handy to add show case levels via level streaming, copy what you want over to the persistent level, and delete the level when done.
Down side is you have to harvest all things as part of the package but here’s hoping Epic comes up with a proper CMS solution in the future so you can snag that one perfect tree.
Make a copy of you map delete everythink you dont need, put the gamemode to none in worldinfo. And right in the escene in the content browser, and migrate.
Unreal editor need a save load group feature.
Meanwhile i use to have a level witht all groups. I cretae lot of groups before start levels.