Hi guys,
I have a blueprint actor that contains a cube. This cube will move up and down depending on which actor overlaps the cube.
And while this works, there is a slight problem i can’t seem to solve.
When the cube starts moving, using a timeline to move it up/down the Z axis, it will finish higher than it started.
For example: it starts at Z=0, but ends at Z=5 (while in the timeline i make it return to z=0).
I tried storing a initial location, but because the cube is a component of the blueprint, i cant get the actor location. Using the world location doesn’t seem to store the right values either.
Hopefully someone here could help me out.
Thanks.