Moving 3DWidget


For my VR game I am doing a full interface using 3DWidgets.
I am calculating the 3DWidgets actor location and rotation in the tick so I can place them in front of the camera and it works, however when the player rotates the camera I have a weird effect as you can see in the image.
Is there a better way to do this and avoid this effect?

Moving this to the programming space

I am still having this issue. Any news?