MovieRenderQueue: Remove Final Image prefix in MultiLayer EXRs channels

Hello! I was just wondering if there was a way to remove the “FinalImage” prefix in my multilayer EXR channels. I have a nuke compositor who has certain tools that rely on the channels being named, for example, explicitly “depth” and right now all the channels are named “FinalImageDepth” when I output them from the MovieRenderQueue deferred rendering workflow. I have fiddled around with the MoviePipelineEXROutput.cpp but I am not the most proficient at C++.

It is not a major thing but finding a fix would speed up our pipeline a bit :slight_smile: Cheers and thank you in advance!