Movie Render Queue, USD Scene Actor, Path Tracing, Textures Randomly Low quality

We have a render pipeline that loads a USD scene into a level and renders it using the path tracer. With a clean in stall on a fresh box our USD scene loads and renders and some textures are low res. Loading 64x64 textures when LOD0 has 1k textures.

Texture streaming is disabled. LODs are forced to 0.

Some renders are perfectly fine and then the same scene will load up again and have multiple textures that are loaded at 64x64. We are rendering on multiple instances in the cloud on fairly high end machines with 24gb vram and 128gb ram.

This is a sample render where it looks fine.

Same scene and the floor texture is low res.

Any tips appreciated.

Thank you.

This issue is fixed. Texture streaming was not disabled causing unexpected results.