I was rendering a recent job using “Time Dilation” to more easily control speed when using a CameraRig_Rail. Though I haven’t confirmed it, it seems that when I render with antialiasing in the movie render queue, Time Dilation seems to be ignored. When I render without antialiasing it works. I spent a long time trying to diagnose what going on…but couldn’t seem to confirm if this in fact was the case. Can anybody else confirm if this is truly the issue? If so, then it’s a bug.