Having a major issue with the Movie Render Queue,
when I tried to render my sequence textures/materials pop on and off across the entire scene.
This Only happens when rendering with the Movie Render Queue, it works fine with sequencer render or playback in the editor.
I thought it could be a Vram issue, (Running a 3080ti 12gb which the task manager says is using 11.5gb of vram). But it captures fine through the sequencer and runs fine in the editor.
most noticeable on wide shot like this but still happening on low close shots inside the forest which I can’t see textures popping but the shadows flicker and come on and off as it things are changing around the scene outside of the camera’s view.