I made a sequence that contains a cg objects and a couple media tracks that get composited with composure.
When I play in PIE everything looks in sync however if I try to record a video (or image seq) using the sequencer render function or movie render queue the result is wrong. The composited video is faster and loops skipping weirdly at the end and is desynched from the cg animations.
I’m getting this issue now. No replies more than 1 year later?
I’m not using composure. However, I have a tracking shot of a camera flying along a camera rig rail, tracking a vehicle that is going the same direction alongside it. I set it up in Sequencer, and it was rendering out fine in MRQ. After the 5.1.1 update, or else upon changing some other setting somewhere - perhaps in post process or perhaps anywhere else in the level - the MRQ output and the Sequencer output are no longer the same, and the camera is flying far ahead of the vehicle (or else the vehicle on the game thread is running behind). This throws out the shots and has the camera looking back at the vehicle rather than side-on.
Didn’t used to be a problem, but something has changed. The original sequence I had set up now renders out differently to before and is out of sync, despite not having changed anything directly in that sequence. New sequences are also out of sync.
I believe that I am having a similar problem, I’m at a loss and those I ask also are not sure why. My renderer is doing weird loops and random motion blur even though motion blur is not on in my project.
Ш’m facing similar issue rn. I have media track with the video of explosion. It works in PIE. But after rendering with Movie Render Queue explosion plays ~30 frames, then disaзpears for ~5 frames, then appears again, but continues ~10 frames earlier. I tried recreating media track, using different video, change caching. It still discontinues around frame 30.
So best solution I’ve found. I rendered frames [-5, 35]. Then duplicated explosion video file. Cut first 30 frames. Imported the trimmed video and added it to new media track in Level Sequence. Moved it 30 frames forward and rendered frames [25, 55]. Then cherry picked frames with correct explosion.
Hope, this will save someone a few hours sometime)))