Movie Render Queue renders only first camera

Hi,

I’m experiencing an issue with Movie Render Queue in Unreal Engine 5.7.1 where MRQ appears to render multiple cameras or shots, but only the first camera actually outputs frames to disk.

Observed behavior:

  • MRQ shows all cameras / shots being processed

  • No errors or warnings are reported

  • Only the first camera’s frames are written to the output directory

  • Subsequent cameras look like they render in the queue, but no files are created

  • Changing MRQ settings, output paths, or enabling “Render All Cameras” does not resolve the issue

Project setup:

  • Level Sequence / Master Sequence with multiple cameras

  • Cameras are correctly assigned via Camera Cuts

  • MRQ job completes successfully

  • Output folder only contains frames from the first camera

Additional notes:

  • The issue happens consistently regardless of output format

  • MRQ behaves as if rendering continues, but file writing stops after the first camera

  • Movie Render Graph (MRG) seems to handle the same setup correctly

This feels like a MRQ / Sequencer evaluation or file output issue, as the render process continues without errors but silently fails to write frames for additional cameras.

Has anyone else encountered this in UE 5.7.1, or found a reliable workaround besides switching to Movie Render Graph?

Thanks in advance.

Yes, this is a known issue. The proper solution would be to use MRG until we can get it fixed. The issue normally is that the start frame of your second shot does not start on a proper frame, but on a sub-frame. Try to zoom way into the start of your second shot and make sure all the bindings are on the frame rather than slightly off the frame.

我已解决,方法是摄像机下勾选运动模糊,不知道你们能不能这样解决

Having this same issues, just started recently in 5.7.1

I actually just tested a CL come through that fixes this properly in 5.8. That said all the other workarounds should still unblock everyone in 5.7 and earlier.

This issue is still very much prevalent in both 5.7 and 5.8 still, are you able to release a fix please?
Also, can I ask, how do new versions of Unreal get green lit to be released when we can’t even render?

When can we expect an update so we can render please?

Can you share a small repro case? All our internal cases render fine in 5.8.

Hi Shaun,

I’m seeing what appears to be this same issue on my end. MRQ processes the entire render, but stops actually saving frames after the first shot/subsequence.

This issue wasn’t present in 5.6.1; I first noticed it in UE 5.7.4, and I have now tested in UE 5.8 as well. Unfortunately, at least in my project/setup, the issue does not appear to be fixed yet, not even in version 5.8. On a similar thread, a user pointed out that this happend to them when changing framerate from 30 fps, so if it’s of any help, I too am attempting to render at 24fps.

Yeah sit tight if you can. The dev just submitted something looks like will fix all this. Will come out in the next 5.8 update.

Looking forward to it :+1:

Set 10 samples and more. (8 and 9 are not working)