Movie render Queue not rendering FbxScene

Hi. So I’ve so got a asset created in Maya and I exported it as a FBX and imported it into unreal and it shows it’s type as Edit_FbxScene. When I use Movie Render Queue to render, it doesnt shows up. From what i gather it’s because Edit_fbxScene is a blueprint. Is there anyway to make the blueprint renderable?

generally you put blueprints into levels before they’re rendered. you can’t just render a blueprint alone with movie render queue

Hi. Thanks for the tips for levels. Turns out I have 2 parts of problem to solve. Levels and Blueprint.

As i have added my set to a level in order to freeze the selection, I’ll need to right-click on the level, change streaming method to always Loaded.

Next for the blueprint I found the solution here