Movie Render Queue not displaying all contents of level

Hi,

I’m new to a lot of this, so it is likely a simple mistake on my part. In the Movie Render Queue I have a my sequence and level specified. The level also has a visibility track with the correct level displayed. It plays back fine with all the expected objects from the level displayed when playing back in the sequencer. When I render from the Movie Render Queue, I specified the same sequence and level, but it only renders the character, without the background environment. The character is in the sequence file via a blueprint, but the static meshes in the environment are only in the level. Any idea what I should do to make the Movie Render Queue render the entire contents of the level?

Thank you.

Adnan hussain

1 Like

I was able to figure this out, thanks to the logs which let me know that I needed to change the streaming method for the level. It was set to Blueprint and I just needed to change it to Always Loaded to work with the Movie Render Queue.

2 Likes