Movie Render Queue: Job map in custom MoviePipelinePythonHostExecutor is ignored

Hello everyone,

I was trying to implement automation for mass production of renderings/movies with the Movie Render Queue Plugin in UE 4.27.1 using python however I encountered an issue in a custom MoviePipelinePythonHostExecutor. Modifications of the MoviePipelineExecutorJob.map property seem to be ignored. I am triggering the execution via command line.

You should be able to reproduce the issue by setting any map as a SoftObjectPath of “newJob” in MoviePipelineExampleRuntimeExecutor (under Engine\Plugins\MovieScene\MovieRenderPipeline\Content\Python).

I am finding a similar issue while using blueprints it seems. Did you ever find the solution?