Had the same issue!!
And turned out to be something very stupid…
The resolution of the camera sensor had a different aspect ration that what I was trying to export (3840 x 2160) Fixed the sensor to Digital film 16:9 and it worked…
Hello everyone
I had a similar issue rendering a car scene in the Salt Flats map that Epic provides. What fixed the issue for me was turning off Final Gather Quality under PostProcessVolume > Global Illumination > Lumen Global Illumination
Here’s a comparison:
Hope this helps!
Cheers
7 Likes
Thank you SOOOO MUCH, jorgejabor!!!
1 Like
This fixed the same issue for me as well
Lowering final gather from 8 to 4 wiork for me. Thanks
1 Like
1 Like
I had these weird non-GI parts of the screen using MRQ and dropping final gather to 5 max solved it ! Thanks !
1 Like
@Osaki_official1 Your solution worked for me. Tile setting more then 1. Thank you so much!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.