Had the same issue!!
And turned out to be something very stupid…
The resolution of the camera sensor had a different aspect ration that what I was trying to export (3840 x 2160) Fixed the sensor to Digital film 16:9 and it worked…
Hello everyone
I had a similar issue rendering a car scene in the Salt Flats map that Epic provides. What fixed the issue for me was turning off Final Gather Quality under PostProcessVolume > Global Illumination > Lumen Global Illumination
Here’s a comparison:
Hope this helps!
Cheers
6 Likes
Thank you SOOOO MUCH, jorgejabor!!!
1 Like
This fixed the same issue for me as well
Lowering final gather from 8 to 4 wiork for me. Thanks
1 Like
1 Like
I had these weird non-GI parts of the screen using MRQ and dropping final gather to 5 max solved it ! Thanks !
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.