Hey everyone,
I’ve been struggling with a persistent issue where Movie Render Queue (MRQ) ignores or flattens all Post Process effects, even though everything looks perfect in the viewport and during in-game playback.
Here’s my setup and the problem:
-
I have two Post Process Volumes in my level.
They do not overlap and have different priorities. -
I also have a Level Sequence with multiple Cine Cameras.
Each camera has unique Post Process Blend settings (different exposure, LUT, bloom, contrast, etc.). -
When I play the cinematic in the editor (PIE) or preview it in Sequencer, everything looks 100% correct — each camera’s post process blend works beautifully.
-
But when I render using Movie Render Queue, all post process effects look wrong.
The output looks flat, dull, and lacks contrast — as if no post processing is applied at all.
It completely ignores the blending behavior between cameras.
Any insight or workaround would be super helpful
Viewport / Render.
Note: I’m using UE5.6