Movie Render Queue Ignores Camera Post Process Blends and Level PPVs (Viewport Looks Perfect)

Hey everyone,

I’ve been struggling with a persistent issue where Movie Render Queue (MRQ) ignores or flattens all Post Process effects, even though everything looks perfect in the viewport and during in-game playback.

Here’s my setup and the problem:

  • I have two Post Process Volumes in my level.
    They do not overlap and have different priorities.

  • I also have a Level Sequence with multiple Cine Cameras.
    Each camera has unique Post Process Blend settings (different exposure, LUT, bloom, contrast, etc.).

  • When I play the cinematic in the editor (PIE) or preview it in Sequencer, everything looks 100% correct — each camera’s post process blend works beautifully.

  • But when I render using Movie Render Queue, all post process effects look wrong.
    The output looks flat, dull, and lacks contrast — as if no post processing is applied at all.
    It completely ignores the blending behavior between cameras.

Any insight or workaround would be super helpful :folded_hands:

Viewport / Render.

Note: I’m using UE5.6