Is it possible to use variables defined within the Movie Render Queue (MRQ) for naming folders or filenames? Basically, my goal is to define variables in the Movie Render Graph (MRG) and then populate them within the Movie Render Queue. However, I am still very new to the Unreal Engine.
I realize that I can also expose them so that I can then define them within the MRQ. However, this can only be done in one go. Our folder structure is very extensive, and it then becomes very confusing. Here are a few screenshots of how I would imagine it:
If it were possible to add strings within the MRG, that would actually be the solution, but I haven’t been able to find a way to do that yet. Alternatively, I have also seen that custom tokens could be created. That would also be an ideal method, but the function is still so new that I can’t find any material that would provide a solution that I could understand at the moment. Maybe someone knows a solution that even a beginner like me can understand.


