Movie render queue does not capture audio, nor Spatial audio. Panoramic Render.

Hi, I’m trying to create a Panoramic render (360 degree render) with Spatial audio using standard Unreal engine built-in tools. I’m not using any plugins or third party tools.

**Unreal engine version 5.7.4

Platform : Windows**

The workflow goes as follow :

Import a Wav file
Add it to the level
Add Attenuation settings

Setting up Camera in sequencer to test whether attenuation works in PIE.
After double-checking that it works, using MRQ I tried rendering it, however, the audio doesn’t render.

* I tried using Events in Sequencer with “StartRecording” and “StopRecording” event, which also doesn’t work.

On the other hand, the same “Start recording” “Stop recording” works when used in Level blueprint. (On begin play Start recording, on “E” click stop recording) - this captures spatial audio after “Playing in Editor”

The same blueprint could not be reproduced in Sequencer.

Please help with relevant information and the fix, I can provide every bit of information you ask of me, but note, I tried it with barebone settings, default and without any complications for testing purposes.

Thank you.