I have different versions of a 3D model (texture, applications, etc) that I cycle through in a sequencer sequence so that all versions in different combinations are rendered as a series in one render pass.
Matching the displayed paramaters I want to change the naming of the image files of a sequencer rendering by user variables during the rendering.
for example: {color}-{size}-{weight}.jpg
where the variables are changed with each frame.
Just like the system variables “level_name” or “frame_number” which can be included in the file name.
The question: Do you see a way to add one or more user variables to the default variables at the filename?
As a result, I am able to cycle through different versions of a 3D model (texture, applications, etc.) in a sequencer sequence in order to render all versions in different combinations as part of one render pass.
I want to change the naming of the image files of a sequencer rendering by user variables in the midst of the rendering process, to match the displayed parameters.
A good example of this would be the following: {color}-{size}-{weight}.jpg
In this case, the variables are changed with each frame of the animation.
A good example of this would be a system variable called “level_name” or “frame_number” that can be included in the name of the file.
Do you see a way to add one or more user variables to the default variables at the beginning of the filename in addition to the default variables?
In blueprint, you can use “Make MoviePipelineFilenameResolveParams” which takes a Map of String-String as its key-value pair which you can use to add other parameters