Hi everyone, I’m trying to render a scene which contains some glass material (car head light), but the outcome didn’t match the preview in my viewport.
This is the scene in my viewport: https://i.imgur.com/my9XDbe.jpg
Here is a frame captured by high res screen shot: https://i.imgur.com/Bnj97DS.jpg
As you can see, the headlight begins to disappear as I increase screenshot size multiplier.
Here is a frame captured by the movie render queue: https://i.imgur.com/XWczMg0.png
And the sequencer: https://i.imgur.com/s81cse5.jpg
Anyone knows what the problem is?