What is the deal with the Movie Render Queue crashing and the ludicrous use of memory?
Project is a total including compiled shaders of 6.21GB (Wetland), no matter if with RHI or without, deleting 2/3 of the scene or not, standard MRQ settings or advanced, 1080 or 4K and it just doesnt render and crashes with memory issues.
It also takes ages to even get to the crash state (7min?).
The take is only 10 seconds long with 240 frames to render! Screenshot 2021-05-04 174429|690x405
For that 6.21 scene and 240frames it stuffs 205GB(!!!) into the memory before it crashes.
Can someone please give me a clue what i am doing wrong or if MHQ is just bad.
I went through all the usual videos with virtual texturing and setting higher limits in registry, but nothing helps.