Movie Render Queque/Sequencer BUG

I’m trying to export some frames via Sequencer and Movie Render. I think I ran into BUG.
I’m using the same camera but in different positions in two Sequences.
Because of this BUG, every time I try to export those Sequences by Movie Render Queue I receive the same camera angle in both shots.
After restarting UE4, the first rendered (by Movie Render Queue) sequence keeps overwriting other sequences.