Here is what i awready tried to get it working. I hope it may help to narrow the problem down.
i read that “texture streaming” might help if is set it on in the project settings but that doesnt help. I awso tryed the tutorial from here How to Fix a GPU Driver Crash When Using Unreal Engine | Unreal Engine 5.0 Documentation
how to fix a gpu crash with adding reg keys TdrDelay and TdrDdiDelay “sets the amount of time the operating system (OS) allows threads to leave the driver. After that time has elapsed, a timeout delay failure occurs.” that did nothing at all to me the gpu still crashes on dx 12 around 5-10 sek after i start rendering and not 60 sec like it say so it is not working to me. Rendering the sequence as avi, jpg or png all crash as well lowering settings to almost a potato pc like 320x240 resolution and on top setting the compression quality to 1% instead of 100% or screen resolution to 20% and still no change and crash occurs. Removing landmass texture/deleting landmass completly - no change. Switching AA modes from temporal to No anti aliasing at all. switching to Vulkan same but it crashes even faster. Disabling 1 niagara effect i had was some fire so the scene has zero niagara effects when rendering - still crashing right after i start the movie render q. On the other hand on dx 11 i cant even find a setting that i can make the movie q to crash. It aways works perfectly fine even with everything maxed out. So there is something going on with dx 12 movie render q just cant find what it is. Is someone having any other suggestion what i can try to make it work ?
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