I have rendering spitscreen → using Movie Render Queue.
But, if i using Movie Render not support SplitScreen.
Result Image:
I find in source code Movie render → MoviePipeline.cpp > this code
if (UGameViewportClient* Viewport =
GetWorld()->GetGameViewport()) {
Viewport->bDisableWorldRendering =
true; }
If change this code to:
if (UGameViewportClient* Viewport =
GetWorld()->GetGameViewport()) {
Viewport->bDisableWorldRendering =
false; }
Isee this result in Movie Render Prewiew.
I understand that the bDisableWorldRendering command
disables the outside world.
Tell me, how can I pass Splitscreen to rendering?
How do I transfer Splitscreen viewport data to task rendering?