Yeah i saw this video, the only thing that he did was to increase the Aperture to 16, to remove the blur from the background. I am taking Macro shot, if i increse the aperture that much, the focus loses its relevance and i lose the macro feeling that i am aiming:
Hey! To counter this I had to rework my camera movement, moving away from the object and tweaking the Focal Lenght. I just learned at that time some limits of the engine: you cant get too close of realy small masked objects, but zooming in with the Focal Lenght is better.
Thanks for the reply on this @Renanmgs. Unfortunately this doesnât really work. I was already using an 85mm at pretty far distance, itâs really odd because you get arifacting of all kinds at all distances. Weâre still familiarizing ourselves with the settings so hopefully weâll wrangle it in and figure out what produces the best results with some exploration. Thanks again. Once we determine the âperfectâ settings for this Iâll try to report back here with findings for anyone in the future having this issue. It appears to be pretty common but not really a straight forward solution on how to resolve it as many things that have apparently worked for others donât appear to have an effect on our scene.
I actually encountered the same issue in the UE5.6 version of 2026, where there is no depth-of-field effect around the object as if there were a âvacuum beltâ, and Iâve searched everywhere but found no solution. I canât believe the official hasnât fixed it yet.