Hi there! I work with cinematics in Unreal Engine and often use MRQ for rendering outputs for compositing. Recently, I started exploring MRG nodes and really liked the functionality of exposing certain parameters as variables so they can be changed in MRP. It would be great if more parameters could be exposed that way.
In particular, I’d like to highlight the work with Collections and Condition Groups — it would be very useful to expose those too.
Right now, I have to create a separate MRG config file for each sequence, but I’d prefer to have one main MRG file that contains all render pipelines. Then, for each sequence in MRP, I could simply specify its settings and the actors related to the collection — for example, those that are set to Hidden in Game or Holdout, since these actors differ for each sequence.
Basically, I’d like to avoid creating too many MRG files, as it’s not very convenient to work with the nodes every time.
