Movie media texture displaying wrong aspect ratio

Hi, I have created room in UE5.1 with three walls working as LED screens, each one with a different movie media texture. Each screen mesh match the output size of the videos that were render out from a nDisplay configuration in Unreal. But when I apply the texture and play the media player the aspect ratio looks very different.
Any idea what is happening? Am I doing something wrong?

Thanks

having the same problem myself:

image

Perhaps modifying the UV’s might help. Looking into this now.

Yeah, editing the UV on the static mesh worked for me:

but this worked better https://www.youtube.com/watch?v=y7yWSlzxu-4&t=130s

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