We render content with captured screens (like an app on your phone) from Sequencer regularly, and there’s been a bug for years that slows us down considerably. When we have a movie file loaded as the media track, it plays perfectly fine on preview and runtime, but on render (both old sequencer render and HQ movie pipeline) it plays erratically and jumps all over the place. To get around this, we have to convert the movie files to image sequences and load them that way, which is far slower on preview and just a tedious process.
I think what it’s doing with the movie is playing back the video at real-time speed, though the render is only producing a few frames a second. It doesn’t seem to be progressing frame by frame. I’ve played with all the timecode and tick-related settings I could find to no avail. Anyone else ever conquer this issue? Am I missing something obvious? It would save me hours every week.
This is a big one. Since there seems to be no other way to apply media to textures through materials, let alone, sync with sequencer timeline. The cached preview for image sequences is so small, maybe 24 frames, and then it dumps the rest. Is there no way to save a larger playback cache for image sequences?
If there were a way to only playback every N frames, rather than each frame OR downrez for smother preview… anything to make this feature as performant as the rest of the engine. It’s the slowest, most tedious part of my day.
Any other workflows out there? Something with Composure?