MoveToward() distance from target

My enemy pawns are stopping at a fair distance from my vehicle pawn with using MoveToward() to get close to the vehicle.

When using MoveToward() to reach my player (human) pawn, it is able to get much closer.

Changing the radius of the CylinderComponent on the vehicle doesn’t seem to have any affect.

Is it possible it is using the bounding box? Which would be pretty bizarre if that was the case.

Are you using NavigationHandle.GetNextMoveLocation() anywhere before trying to move toward the desired actor? That sets how far away the pawn will stop. Edit: I realize that’s probably unlikely, because enemies stop closer to the pawn than to the vehicle. I’m not sure where else to look though.

I think I’m just going to use MoveTo() in this case, as that doesn’t have the same issue.