My enemy pawns are stopping at a fair distance from my vehicle pawn with using MoveToward() to get close to the vehicle.
When using MoveToward() to reach my player (human) pawn, it is able to get much closer.
Changing the radius of the CylinderComponent on the vehicle doesn’t seem to have any affect.
Is it possible it is using the bounding box? Which would be pretty bizarre if that was the case.