MoveToLocation slower for pawn

I’ve created a blueprint derived from DefaultPawn and I’m having trouble getting it to seek points using Navigation but not going to the destination instantly. It looks like the same problem as here: How do I adjust move speed when using MoveToLocation - Programming & Scripting - Unreal Engine Forums

but the solutions there didn’t work for me. I tried both AIMoveTo and SimpleMoveToLocation and both of those ended up moving my pawn instantly. I’ve managed to create a simple BP derived from Character that does move slowly, so it seems like overall things are setup right.

I don’t think I can continue to use Character though because the object in my game is not at all capsule shaped (it’s a dinosaur).

Here’s the blueprint I’m using (the Move TRex function is called by pressing the “P” key), and I’ve set the speeds of the MovementComponent to .01 (it has probably 20m or so to go from its target).

Any ideas?