willem567
(willem567)
1
I am trying to add a delay to a moving cube using MoveToInterp. I don’t know how to make it work right now and I could use some assistance. Any ideas?
Essentially, I want to be able to do whats happening in this video but add a delay between each check point.
Thanks!
EvilCleric
(EvilCleric)
2
a quick way to do it, is to disable/enable the component’s tick on the reverse event of the InterpToMovement component. For example:
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I’d just use a Timeline → Lerp (vector) → Set Relative Location.
Then on Finished → Delay → Branch (alpha = 0): Play from Start / Reverse from End
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