MoveTo with Pawn and FloatingPawnMovement

I’am trying to use AI MoveTo with a Pawn and FloatingPawnMovement.

The result is always a “fail”
I have a NavMesh etc

Is it even possible to use AI MoveTo with a Pawn, tried with a Character with the same result a “fail”

The only moment I can get is by using “Add Input Vector”.

Hi losses,

FloatingPawnMovement doesn’t work with AIMoveTo. You should use AddInputVector as you pointed it out yourself. If you have created a blueprint based on the character which itself inherits from Pawn, then you shouldn’t have a problem using AIMoveTo or SimpleAIMoveTo as long as you have a NavMesh in your level.

You can read my other answer that explains in details how to use a FloatingPawnMovement and how to move and actor without a NavMesh in here.

Hope this helps.

Cheers, I think I’ll use InputVector and add some logic to check distance to waypoints.

Obstacles should not be a problem as height will be above any buildings.
Just creating simple search pattern for some ships using an area filling curve for the waypoints.