Hello everyone , ihave a strange problem with ai controller. I create simple behavior tree
and start tree from cpp and he work , but char dont move.
also i add in char in tick class code :
TArray<AActor*> SpawnedBullet; UGameplayStatics::GetAllActorsOfClass(GetWorld(), AMyProjectCharacter::StaticClass(), SpawnedBullet); EPathFollowingRequestResult::Type MoveToActorResult = Aitest->MoveToActor(SpawnedBullet);
but this dont work too
also this question on https://answers.unrealengine.com/questions/470207/moveto-behaviortree-c-not-work.html