Hello everyone , ihave a strange problem with ai controller. I create simple behavior tree
and start tree from cpp and he work , but char dont move.
also i add in char in tick class code :
TArray<AActor*> SpawnedBullet;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AMyProjectCharacter::StaticClass(), SpawnedBullet);
EPathFollowingRequestResult::Type MoveToActorResult = Aitest->MoveToActor(SpawnedBullet[0]);
but this dont work too
whats wrong?
also this question on Moveto behaviortree c++ not work - AI - Epic Developer Community Forums