The fix is in the Collisions tab unchecking “Can Ever Affect Navigation” for my character sprite. Wherever my character was left a hole in the navigation mesh.
I was also wrong about the MoveTo node NOT failing, that is exactly what it was doing.
The fix is in the Collisions tab unchecking “Can Ever Affect Navigation” for my character sprite. Wherever my character was left a hole in the navigation mesh.
I was also wrong about the MoveTo node NOT failing, that is exactly what it was doing.