MoveTo() AcceptanceRadius Not working

I’m trying to make a pawn move to location using the moveto node on behaviour tree task. It moves toward the location but when is close it starts to circling around until reaches it and then moves to the next location.
I have been setting differents values on acceptance radius but nothing changes, now its set 1500 and still have to be really close to succed the task.
I have the suspicion that the problem is my pawn blueprint, because the root is the static mesh that I have imported with his collision mesh and, in other projects that i been used the moveto node the pawn has a collision capsule component as root.

If it’s possible I dont want to put a collision capsule as root component.
Is it possible to make the moveto node succed well with my pawn blueprint configuration?

The issue was that the target actors were not placed on the floor, i was using target points and trigger volumes that was 100 units high on z above the floor. Placing them on z = 0 resolved the problem.