[mover] What do i need to change to make the character rotate too?

Hi everyone. i am fairly new to mover and want to migrate abilities from the regular character movement component to the newer mover system.

I used the flying mode from the plugins folder as a base to make myself a swimming mode .

however what do i need to change here? to have the character rotate and not just motion into a fixed direction ? Like you can see in the video below no rotation applies to the character regardless of input

How can i fix this ? i dont really understand what i am doing wrong. shouldn’t the orient intent determine the root rotation as well?

Could someone explain what is wrong in more detail? a lot is pretty much the same as the flying mode. Only that i simplified this part of it to just the rotation x vector to even have regular movement at all.

I cannot find any information to the free move params and therefore it is a bit hard to understand what i am doing wrong here. But i really prefer to use the new mover system over the old cmc way.

Which type of rotation are you referring to? Roll? Pitch? Yaw?

the rotation among the Z axis , so yaw.

I have been able to narrow it down to that

the get target orientation for some reason stops updating on any new movement mode. even if i add a movement mode but add the already existing bp_movementmode_walking that comes with gasp the orientation stops being updated.

I cant open the function to check were it goes wrong since my vs studio decided to not open up anymore when i double click files in ue5.

However. since the regular stuff that came with GASP works and just newly added modes are effected. i assume i am lacking knowledge were else things need to be setup for it to make it work. Can anyone lead me in the right direction here?

Edit: is orient intent linked to how things are setup in the chooser table? i so far have only an idle and a forward movement animation in there . not sure if that’s part of the issue

have you ever found the fix for this? I’m dealing with the exact same thing, and there really isn’t any documentation to speak of