Hey guys I’m learning & using the latest Mover feature (in UE 5.7.1). There are few built-in movement modes, and I just found when I changed the gravity and up vector (gravity=-y, up=+y for instance ) and when the mode is SmoothWalkingMode, my pawn cannot face to a correct DesiredFacing which is handled by the mode.
It seems like something’s wrong with the yaw\pitch\roll axis because now my pawn is 90 degrees tilted. As a comparison, I also tried the WalkingMode and then everything went good.
Does anyone meet the same issue? Is this a bug or I missed anything?
Sorry for my English, I’m not a native speaker.