Mover Plugin's client-side performance is quite bad

On opening the physics pawn level in the Mover Examples plugin, there is significant client-side lag and glitching. I ensured the settings were correct. The glitches in this recording happen at the “average” network emulation setting.

With the standard movement (non physics) the destructive lag looks like it’s on the other clients.

In each of these cases, changing direction seemed to make the character snap to its predicted position. Is this normal, or am I doing something wrong? Surely it can’t be considered acceptable for a multiplayer game with any latency at all.

same issue here, legacy character movement is better, you can also write replication code urself until this gets figured out

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Thanks for the reply. I’ve been looking into this but don’t know how to make/use a duplicate. Maybe the Smooth Sync plugin or client authoritative physics will be my savior.

I went ahead and used client authoritative movement.

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I’m seeing this exact issue. The lag is horrible.

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