Problem with current Mover plugin collision query. So far in my testing there is a problem with mesh collision when colliding from below the mesh the Mover Character Pawn becomes stuck. To recreate this issue, place a static mesh in the GASP or your own mover project. Position the Mover Pawn directly under the mesh and stop any horizontal movement. Jump (try jumping several times) and the mover pawn becomes stuck on the mesh. The problem seems to be in simple box collision of the mesh and only when the mover pawn is stationary (no horizontal movement, only vertical movement). To fix this you must recreate the mesh collision with a convex hull. I have sent a bug report to Unreal, simple collision should work without needing to recreate it with less efficient convex collision. This problem can also be replicated with a blocking volume placed in the level.
Does anyone else have ideas on this issue?
Cheers.