Hi All, I’ve implemented a custom Mover character and now trying to implement a timer-based triple jump. However when I ran the timer, I got an assert on the game thread…IIRC the Mover char lives on its own thread. But I could be wrong. Any suggestions/info would be greatly appreciated. TY
For posterity, my working solution compares timestamps of when the function got called last. However, I really want to know if we can use timers inside a Mover character.
Also does anyone know where I can find the Mover readme.md
that was supposed to be included w/ the 5.4.4 hotfix? I’ve looked everywhere.